This is our three track programme of study which is recommended for most learners.
It covers 18 syllabuses across 9 UK examining boards.
Theory
This track is the bookwork that you study and learn. It covers everything you need for GCSE and goes a whole lot further too!
A journey from the origins of 'logic' to designing minimal logic solutions.
In this chapter we introduce some new gates types and take a first look at how gates are packaged up in the real world of electronic logic circuit building.
A comprehensive guide to understanding, exploring, and designing databases, starting with the very basics.
Coding with Python
This track takes you from absolute beginner to writing code right the way through to intermediate level Python programmer.
This short chapters aims to get you started interacting with the beast.
This will get you set up and ready to start interacting with Python starting with some very simple 'Maths' conversations and working up to writing fuller code in a proper coding-editing tool.
It's all about repeating code execution over and over until certain criteria are met.
We discuss and demonstrate different types of test data and how to design your test data to simulate and deal with exceptional conditions.
Finally, we look at tools and techniques to help find out exactly where and what the problem is.
Dictionaries are a significant improvement over simple Lists when it comes to making data more accessible.
Modularisation refers the practise of taking code the exhibits useful, reusable behaviour and re-working it into a reusable form such as a function then grouping such functions together in useful libraries.
In all computing languages an array is a data type used to represents a collection of elements.
Arrays are use A LOT in game design so let's take time to really understand how to work with them.
Enthusiasts' club
More in-depth investigations and projects including: advanced logic, physical computing, hacking in the CLI, customising your OS, and digital electronics.
Digging deeper; real life electronics; designing circuitry through simulation; building actual hardware.